Friday, January 18, 2008

Resident Evil

Resident Evil

Background

The Resident Evil movies posit a Deadworld where the Umbrella Corporation has created an apocalyptic mutagenetic virus that animates dead flesh. Raccoon City, a corporate-owned city somewhere in North America, is being used as a testing ground.

This conversion assumes that the HIVE (the secret Umbrella facility where most of the viral research was being conducted) has been re-opened, and the town is under quarantine following a massive outbreak of the t-virus. This fits into the events of Resident Evil: Apocalypse, the night before Umbrella drops a tactical nuclear warhead on the containment zone.

This conversion will be using Cinematic Unisystem (from the Angel roleplaying game) for the most part, but All Flesh Must Be Eaten stats are provided for the zombies as well.

T-Virus Pathology

As a major part of the Resident Evil (movie) setting, the T-Virus deserves a little exploration. Here’s what we know from the movies:

  • In its pure strain (straight from the lab) the T-Virus is kept in a liquid solution under carefully controlled conditions, in glass vials.
  • In its pure strain, the virus has an airborne vector. Infectious exposure is possible either directly, through the bloodstream, or breathing it in. It’s easy to extrapolate other vectors, cause this stuff is nasty. It could probably even cause infection through the eye (as in the virus shown in 28-days Later).
  • The pure strain can infect both living and dead hosts, pretty much flaunting whatever scientific definition of “virus” you might have previously had. If you want to give a supernatural spin to the T-Virus and/or Umbrella Corporation, here’s your biggest excuse.
  • In living hosts, the pure strain sometimes causes random, though extreme, mutation even as the virus itself is mutated. There seems to be little rhyme or reason to this process, though Umbrella seems to have at least a limited grasp on how to achieve certain mutations over others. Examples from the movies include: the abomination Red Queen releases from containment in the first movie, the Nemesis (who was exposed once by a pure-strain mutant but then subsequently experimented on by Umbrella), and Alice. However, pure strain T-Virus was what caused mass-infection of Hive personnel, who exhibited only the effects of normal zombie-vector infection. Doctor Ashford’s daughter seems to have only gotten a “cure” to her infirmities as well as the ability to sense T-Virus infection (as the Alice Quality does). As a Director, feel free to use Pure Strain T-Virus as a plot device.
  • In dead hosts, the T-Virus causes spontaneous re-animation of the host, though at the expense of higher brain functions, leaving only the most primal of bestial urges: the need to feed. The virus itself seems to mutate in these hosts, as the infection vector is limited to direct bodily fluid exposure. The primary vector of mutant-strain T-Virus from this point on seems to be through infected hosts biting the uninfected. These are your standard T-Virus zombies.
  • Mutant-strain T-Virus infection of a living host seems to cause fever and tremors (-2 to all physical rolls) after a period of 3 to 6 hours. Sometime after these symptoms manifest (Director’s discretion), the victim dies. Reanimation occurs within minutes, creating another mutant-strain host (t-virus zombie).
  • Mutant-strain T-Virus hosts seem to continue to mutate over time. In Resident Evil: Apocalypse, it’s fairly evident that there are continuous mutations. First, t-virus zombies are standard shamblers, whose weak spot is the head. About twenty-four hours later, they start to increase in speed and ferocity, moving at normal or supra-normal speed and acting with increased aggression (the zombie dogs seen in the movies seem to be at this stage). Finally, at some time another process seems to occur, wherein the zombie degenerates further… transforming physically into a grotesque killing machine with an extendible prehensile tongue, wall-crawling, and leaping abilities. There may be various mutations of this variety and in fact, what we may be seeing is simply an eventual evolution into pure strain t-virus mutations. The Director should feel free to make late-stage t-virus hosts into whatever horrific monstrosities she wishes.
  • Finally, there’s a cure. It seems to only be effective on those who have been infected for less than three hours or so, and constant injections must be given to suppress further degeneration or mutation. The cure comes in liquid form and must be injected. The cure has not been seen to be used on a Project Alice recipient so its effects (if any) are unknown, however it was administered to the Nemesis after infection from a pure-strain host, and either had no effect or caused uncontrollable mutation. Once more, the effects are up to the Director.

T-Virus Infection As A Disease

Mutant-Strain T-Virus Infection: Transmitted through bodily fluids, Contagion Strength is 6, Severity is Terminal. The first failed Constitution (doubled) check causes shaking, nausea, and fever which imposes a penalty on all physical rolls of -2. At this point, the victim has entered second-phase infection and the antidote has no effect. The second failed Constitution (doubled) check is lethal. Re-animation occurs in d6(3) minutes.

Administering the cure before second phase infection arrests the t-virus, rendering it dormant for a period of seven days. Further injections of the antidote at the end of the seven day period will continue to arrest the disease. Missed injections will cause the normal hourly Constitution (doubled) checks. If the disease progresses to second phase infection, the antidote will have no further effect.

Character Creation

Creating Cast Members for Resident Evil games follows normal Unisystem rules for whichever game you are playing. I recommend using Angel or All Flesh Must Be Eaten, or a combination of both. Characters in the movies are obviously of a more Cinematic bent, so Cinematic Unisystem seems the more appropriate choice. However, a more “gritty and realistic” feel can be created by using Standard Unisystem rules.

New Qualities and Drawbacks

Project Alice

Prerequisites: Constitution 3+, Willpower 3+
19-point Quality

You have been injected with a super-strain of the T-Virus that causes spontaneous and rapid regeneration of tissue, along with certain horrific side-effects. Thing is, something unique about your physiology has adapted the T-Virus and made it a part of you. You’ve combined the T-Virus into your system and survived the process. You’re not quite dead, but you’re not quite human anymore either. You’re Umbrella’s final viral weaponry solution.

This Quality assumes that you’ve escaped Umbrella or are being put through your initial testing phase and therefore have not had any personality overrides implanted.

Those who have undergone Project Alice gain the following:

  • +2 Strength, Dexterity, Constitution. They may possess Attributes above the human maximum (six).
  • Immortality, in the form of no detrimental effects of aging.
  • Recover from injuries at the rate of One Life Point per Constitution level every minute, and gain two levels of Hard To Kill. They can buy an additional eight levels of Hard To Kill with other Quality Points.
  • Gain a +2 bonus to hearing- and smell-based Perception rolls. They also have Fast Reaction Time and Nerves of Steel.
  • They are completely immune to the effects of T-Virus exposure / infection. They can automatically sense the T-Virus or T-Virus infected individuals (including T-Virus zombies and mutations) if they are within normal sensory range.
  • Take half damage from all kinetic attacks (fists, bullets, falls, mack trucks, etc.)
  • For a separate point charge, they may purchase almost any of the various supernatural abilities as “viral mutations.”
  • Gain the Severe Cruelty Drawback due to the effects the T-Virus mutation has on the human mind. Other Emotional and Mental Problems are probably appropriate as well. Recommendations include: Depression, Humorless, and any level of Recklessness.
  • A 6-Point Adversary in the form of the Umbrella Corporation, who would love nothing more than to use them for guinea pigs and viral weapons.

S.T.A.R.S. Member

9-point Special Training Package Quality
Prerequisites: 2 levels in any offensive combat Skills, Constitution 2+

The name is an acronym for Special Tactics And Rescue Squad (or Service). A special unit of the Raccoon Police Department, it was founded in 1996 in order to combat the increasing rate of terrorism and cult-related crimes. This gives them a special training regimen that results in the following:

  • S.T.A.R.S. members gain +1 to any two Physical Attributes, to a maximum level of 6. These bonuses cannot be stacked onto a single Attribute.
  • S.T.A.R.S. members gain Fast Reaction Time or Situational Awareness (pick one).
  • +2 levels of any two combat Skills.
  • Three levels of Hard To Kill (more levels may be purchased normally, up to the maximum.)
  • Rank 2 (S.T.A.R.S. Member)
  • A 2-point Obligation to Raccoon City P.D. and S.T.A.R.S.

Ex-S.T.A.R.S. Members lose the Rank (and the authority that goes with it) as well as the Obligation, but the Quality cost remains the same.

Archetypes

HIVE Scientist

INVESTIGATOR
Life Points 32
Drama Points 20

Attributes (15)
Strength 2
Dexterity 2
Constitution 2
Intelligence 6 (2 levels from Braniac Quality)
Perception 2
Willpower 4 (1 level from Braniac Quality)

Qualities (10 + 8 from Drawbacks)
Braniac
Good Luck 2
Hard To Kill 2
Rank 0 (HIVE Scientist)
Superscientist 2

Drawbacks (8)
Attractiveness -1
Obsession (latest project) (part of Braniac Quality)
Outcast
Recurring Nightmares
Severe Cowardice
Talentless

Skills (25)
Acrobatics 0
Art 0
Computers 5
Crime 0
Doctor 7 (2 levels from Braniac Quality)
Driving 0
Getting Medieval 0
Gun Fu 0
Influence 1
Knowledge 5
Kung Fu 0
Languages 0
Mr. Fix-It 2
Notice 2
Occultism 0
Science 7 (2 levels from Braniac Quality)
Sports 0
Wild Card 0

Maneuvers
Dodge: Bonus 2, Base Damage -, Defense Action
Feint: Bonus 6, Base Damage -, Add Success Levels to next attack
Punch: Bonus 2, Base Damage 4, Bash

Background on the HIVE Scientist
You were one of the scientists working on the T-Virus project in the HIVE when everything went wrong. Luckily, you were in a hazmat suit the whole time, working in the clean room. When the alarm claxons went off, you hid yourself in a sterile equipment locker.
The Red Queen lured you out when S.T.A.R.S. members were raiding the place. They sealed off the entrance and left you inside with the living dead, though and so you had to hide once more. Then they re-opened the HIVE and most of the infected got out into Raccoon City.
You waited awhile until it was safe, then left as well.

Quote: Shhh! It’s mutated. It can track us by scent, so maybe if we can get to that perfume counter…

Roleplaying the Archetype
You’re out in the open again but you don’t dare remove your hazmat suit. The risk of infection is too great. Your current plan is to get to the perimeter and contact Umbrella. If you prove yourself to be clean of infection, they’re sure to let you out of the quarantine zone, if only to question you.
As one of the original scientists working on the T-Virus, you can actually synthesize a cure. The problem is that you need a sample of the Pure Strain T-Virus to do so, and the only place to get that is back in the HIVE… someplace you are not ready to go back into. Of course, if the Nemesis and Alice projects were activated, you might be able to synthesize a cure from the T-Virus in their systems, but even so you’d still need proper lab equipment, and it would take far longer than if you had a pure sample…

Infected Reporter

INVESTIGATOR
Life Points 32
Drama Points 20

Attributes (15)
Strength 2
Dexterity 2
Constitution 2
Intelligence 4 (1 level from Nosy Reporter Quality)
Perception 4 (1 level from Nosy Reporter Quality)
Willpower 3

Qualities (10 + 9 from Drawbacks)
Attractiveness +2
Contacts 2 (Governmental)
Contacts 1 (Criminal)
Hard To Kill 2
Nosy Reporter
Photographic Memory
Rank +1 (Press Pass)
Resources +2 (well off)

Drawbacks (10)
Bad Luck 2
Covetous, Serious (power, influence, fame, and renown)
Curiosity (Part of the Nosy Reporter Quality)
Emotional Problems (Easily Flustered)
Mild Cowardice
Secret (T-Virus Infection)

Skills (25 + 1 from Drawbacks)
Acrobatics 1
Art 2
Computers 2
Crime 2
Doctor 0
Driving 2
Getting Medieval 1
Gun Fu 0
Influence 5
Knowledge 3 (1 level from Nosy Reporter Quality)
Kung Fu 1
Languages 1
Mr. Fix-It 0
Notice 6 (1 level from Nosy Reporter Quality)
Occultism 0
Science 1
Sports 1
Wild Card 0

Maneuvers
Dodge: Bonus 3, Base Damage -, Defense Action
Feint: Bonus 5, Base Damage -, Add Success Levels to next attack
Punch: Bonus 3, Base Damage 4, Bash
Hair Spray & Lighter: Bonus 3, Base Damage 2, fire (can holds 2-12 shots)
Pistol: Bonus 2, Base Damage 9, Bullet, 10 bullets per clip

Background on the Infected Reporter
Top of your class and top of your game, you were the new supergirl of journalism and you thought you had it made. Primping in front of the camera was your favorite passtime and so long as you gave whatever vapid crap the network wanted to hear, you kept getting praise and promotions. A desk anchor seemed like the next logical step.
Then it happened. You were going to cover a riot downtown. The streets were oddly quiet, however. An old woman was staggering out of a grocery store, blood all over her blouse, and you went to interview her when she lunged at you and bit the arm you were holding your mic with! Then you noticed that her intestines were dangling around her knees and your camera crew leapt into the van and screeched away. You hit the dead woman upside the head with a trash bin and ran for it. But your arm burns, and you feel sick…

Quote: When we get out of here, it’s Pulitzer, I’m telling you. Umbrella can’t get away with this. What? My arm? S’nothing. Let’s keep moving.

Roleplaying the Infected Reporter
You had your whole bright shiny life ahead of you but now it feels like the world’s ending. Worse yet, your damn arm hurts like nothing you’ve ever felt before. You’ve seen what happens to bite victims, but you can’t let yourself think about that right now. It’s easier just to concentrate on surviving and the story. This is an amazing story, and even if you… well, no matter what, the story’s gotta come out. It’ll make you famous.

Mutant Girl

CHAMPION
Life Points 68
Drama Points 10

Attributes (20)
Strength 5 (2 levels from Project Alice Quality)
Dexterity 6 (2 levels from Project Alice Quality)
Constitution 5 (2 levels from Project Alice Quality)
Intelligence 2
Perception 4
Willpower 4

Qualities (20 + 4 from Drawbacks)
Acute Senses (Hearing and Smell) (part of Project Alice Quality)
Fast Reaction Time (part of Project Alice Quality)
Hard To Kill 6 (two levels are part of Project Alice Quality)
Immunity to T-Virus Infection (part of Project Alice Quality)
Nerves of Steel (part of Project Alice Quality)
Project Alice
Reduced Damage (vs. kinetic attacks) (part of Project Alice Quality)
Regeneration 3 (part of Project Alice Quality)
Supernatural Senses (T-Virus detection) (part of Project Alice Quality)

Drawbacks (4)
Adversary (Umbrella Corporation) (part of Project Alice Quality)
Infectious (Primary Strain T-Virus infection to those exposed to bodily fluids) (part of Project Alice Quality)
Screwed-Up Adolescent
Severe Cruelty (part of Project Alice Quality)

Skills (30)
Acrobatics 4
Art 3
Computers 2
Crime 3
Doctor 0
Driving 0
Getting Medieval 2
Gun Fu 0
Influence 4
Knowledge 2
Kung Fu 4
Languages 0
Mr. Fix-It 0
Notice 4
Occultism 0
Science 0
Sports 1
Wild Card 0

Maneuvers
Dodge: Bonus 10, Base Damage -, Defense Action
Feint: Bonus 6, Base Damage -, Add Success Levels to next attack
Kick: Bonus 9, Base Damage 12, Bash
Punch: Bonus 10, Base Damage 10, Bash
Grapple: Bonus 12, Base Damage -, Resisted by Dodge
Bite: Bonus 10, Base Damage 15, Must grapple first, causes T-Virus Infection
Scalpel: Bonus 8, Base Damage 10, Slash/Stab

Background on the Mutant Girl
You were once a fairly happy teenager living in Raccoon City. Okay, so you didn’t get along with your parents that well… so what, who does? You had a lot of fun and a lot of friends, going to raves and after-school concerts and stuff.
Then one night you were picked up in a police raid. At least, you thought it was a police raid, at first. But considering the worst thing at Jenny’s rave was some kids rolling on E, you thought the SWAT gear was kind of overkill.
When you were put into the unmarked black van, you started to realize that this was far worse than a little police raid. They doped you up pretty good and consciousness came only in and out in spurts. There were doctors, and you were in a hospital room or something, and they were talking about “mutation strains” and “Alice prototype.”
When you woke up, you were alone in the Raccoon City hospital. There was nobody there, and you were hooked up to all these weird machines. You also felt very different. Cold somehow, yet more aware than ever of everything around you. The pain in your guts told you you had to eat, but you didn’t know what.
After letting yourself out, you’ve been on the streets for some time. You know the world’s gone to hell, and there are zombies in the streets. There must be survivors somewhere, but you don’t know where. You intend to find out, though. And maybe find out what happened to your parents. if only you could concentrate with this urge gnawing in your guts like wildfire…

Quote: You’re not my dad! Back off mister, you don’t know how good you look to me, right now.

Roleplaying the Mutant Girl
You’re lost and confused and more than a little fightened. Of yourself as much as anything else that’s happening right now. You know that something was done to you, and you have a good idea it has something to do with this zombie plague running rampant through the streets of Raccoon City. The pain in your tummy is exacerbated when you’re around living flesh, and you know it’s hunger. You just don’t want to give in, but your instincts drive you to hunt and kill. You know you can do it with ease too. Defending yourself so far hasn’t been a problem. Sure you learned a few moves to keep safe from creeps when you first started partying, but this is different and you know it. You really miss your parents more than you’ll admit.

Rogue S.T.A.R.S. Operative

CHAMPION
Life Points 57
Drama Points 10

Attributes (20)
Strength 4 (1 level from S.T.A.R.S. Member Quality)
Dexterity 5 (1 level from Ex-Cop Quality, 1 level from S.T.A.R.S. Member Quality)
Constitution 4
Intelligence 2
Perception 4
Willpower 4

Qualities (20 + 1 from Drawbacks)
Hard To Kill 4 (three levels from S.T.A.R.S. Member Quality)
Situational Awareness (from S.T.A.R.S. Member Quality)
Ex-Cop
Fast Reaction Time
Natural Toughness
Nerves of Steel
S.T.A.R.S. Member

Drawbacks (1)
Minority (gay)
Obligation 3 (from S.T.A.R.S. Member Quality)

Skills (30)
Acrobatics 3
Art 0
Computers 2
Crime 3 (1 level from Ex-Cop Quality)
Doctor 1
Driving 2 (1 level from Ex-Cop Quality)
Getting Medieval 5 (2 levels from S.T.A.R.S. Member Quality)
Gun Fu 7 (1 level from Ex-Cop Quality, 2 levels from S.T.A.R.S. Member Quality)
Influence 3
Knowledge 2
Kung Fu 4
Languages 0
Mr. Fix-It 0
Notice 3
Occultism 0
Science 0
Sports 0
Wild Card (Helicopter Pilot) 2

Maneuvers
Dodge: Bonus 8, Base Damage -, Defense Action
Kick: Bonus 8, Base Damage 10, Bash
Punch: Bonus 9, Base Damage 8, Bash
Stun Baton: Bonus 10, Base Damage -, Constitution (x2) at a penalty of 5 (plus Success Levels) or be knocked out. -2 penalties to those still conscious.
Assault Rifle: Bonus 12 (- range penalties), Base Damage 16, auto- and burst-fire modes, 30-round magazines

Notes
The rogue S.T.A.R.S. Operative wears full combat armor (AV 12) that provides immunity from toxic vapor and liquid (non-acid) damage, and starlite goggles with flash-protection, a grappling gun, and a variety of flash-bangs and other SWAT-type gear of the highest grade that (Umbrella’s unlimited) money can buy.

Background on the Rogue S.T.A.R.S. Operative
You were somewhat dull as a kid and never really knew what direction you would go in life. Not having any better ideas, you signed up with the military on graduation and did your minimum. Military life wasn’t really for you, but you realized while doing your job in Iraq that you wanted to help and protect people. If the military wasn’t the best option for that, you thought being a cop might be.
Back in Raccoon City you joined the P.D. and did impressive work. So impressive, in fact, that you were picked by Umbrella and Raccoon City for S.T.A.R.S. training. Here, at last, you’d discovered your true calling.
Then the dead started walking, eating their way through the populace. As a S.T.A.R.S. member you’ve done your best to try and help the population of your hometown, but Umbrella’s quarantined the city and have even fired on civilians at the perimeter.

Quote: Come on, I’m trying to help uninfected survivors. I know a way out, but we have to capture a copter first. Where? From Umbrella, of course!

Roleplaying the Rogue S.T.A.R.S. Operative
The worst you thought you ever had to worry about was whether or not people at work discovered you were gay. Now you’ve got a worse secret: You’re planning to betray Umbrella Corporation and break the quarantine zone. You’re pretty sure if you can secure one of the black helicopters that Umbrella is using to insert S.T.A.R.S. black-ops teams into Raccoon City, you can fly some survivors to safety. Maybe even come back and get more. Or notify outside authorities.

Umbrella Corporation

The Umbrella Corporation is an international conglomorate that makes everything from housewares to viral weaponry. Of course, the less savory side of its business practices are kept tightly under-wraps. They are responsible for the T-Virus, and have resources capable of creating Super-Science technology along the lines of Artificial Intelligence and viral mutation that flaunts the laws of life and death. In a way, they are perhaps worse than Wolfram & Hart. It’s up the Director whether Umbrella has ties to actual supernatural evil, or whether its lack of morals and resources poured into Super-Science research merely replicate some dark sorcery. Either way, they’re Evil with a capital “E.”
It’s recommended that players who wish to work for Umbrella Corporation play characters that either aren’t aware of the full extent of Umbrella’s operations, or have made a break away from the corporation for ethical reasons. You can barely squeeze PCs into Umbrella at the lowest ranks, but it requires a bit of hand-waving by the Director.

Why, When, and What: Umbrella Corporation is ruthless capitalism and opportunistic war profiteering run amok. It’s obvious that their plans include no less than world domination through capital interests, and the accumulation of as much money and power as possible, morality be damned. To this end, they will engage in the most heinous amoral practices imaginable, including the mutation and murder of living human subjects to create “viral weaponry.” The scary part is that they already have enough power to nearly rule the world. They can (and have) exploded nuclear warheads over sovereign nations to sanitize experiments, performed biological warfare on civilian city populations simply to test their biological weapons, and probably much, much worse.

Total Value: 42 points (or 47 points)

Clout: Financial 5 (Powerhouse), Governmental 5 (Shadow Government), Supernatural 0 or 2 (Director’s option).
Total Cost: 10 (or 12) points

Quarters: Huge (5), Worldwide (10), Physical Security (Best money can buy) (5), Supernatural Security 0 or 1 (Director’s option).
Total Cost: 10 (or 11 points, reduced by 10 from Financial and Governmental Clout)

Gear: Futuristic Computers (5), Full-scale Laboratories/Research Facilities (5), Full-scale Medical Facilities (5), Top-notch Workshop/Repair Facilities (3), None (0) or Good (2) Occult Archives (Director’s discretion), Special Training: S.T.A.R.S. (2), Full Training Facilities (3), Vehicle Fleet (2 points), Air Fleet (2 points), Full Metal Jacket Weaponry (5).
Total Cost: 22 (or 24 points, reduced by 10 from Financial and Governmental Clout)

Outbreak (Bestiary)

T-Virus Zombie (AFMBE write-up)
Attributes: Str 2, Dex 1, Con 2, Int -2, Per 1, Will 2
DPs: 26
EPs: N/A
Speed: 2
Essence: 6
Skills: Brawling 2
Attacks: Bite Damage d4 x 2 (4) (Slashing)
Weak Spot: Brain
Getting Around: Slow and Steady, The Lunge
Strength: Dead Joe Average
Senses: Like the Dead
Sustenance: Who needs food?; All Flesh Must Be Eaten
Intelligence: Dumb as Dead Wood
Spreading the Love: One Bite And You’re Hooked
Power: 24

T-Virus Zombie (Cinematic Unisystem write-up)
Motivation: All Flesh Must Be Eaten
Critter Type: Zombie
Attributes: Str 2, Dex 1, Con 2, Int -2, Per 1, Will 2
Ability Scores: Muscle 8, Combat 9, Brains 9
Life (Dead) Points: 26
Drama Points: None or 1
Special Abilities: Minor Vulnerability: Head, Resilience (p. 203 of Angel), T-Virus Infection (on bite, see T-Virus)
Maneuvers
Grapple: Score 11, Damage -
Bite: Score 11, Damage 6, slashing, causes t-virus infection if any damage gets through.

Dead Doberman (AFMBE)
Attributes: Str 4, Dex 5, Con 3, Int 0, Per 3, Will 2
Dead Points: 46
Speed: 27
Essence: 17
Skills: Brawling 3, Dodge 2, Notice 4.
Attack: Bite D6(3) x (STR +1) (Slashing)
Weak Spot: Brain
Getting Around: The Quick Dead (+2)
Strength: Strong Like Bull
Senses: Like A Hawk; Scent Tracking
Sustenance: Who Needs Food?; All Flesh Must Be Eaten
Intelligence: Animal Cunning, Teamwork
Spreading the Love: One Bite And You’re Hooked
Power: 55

Dead Doberman (Cinematic Unisystem)
Motivation: All Flesh Must Be Eaten
Critter Type: Zombie Dog
Attributes: Str 4, Dex 5, Con 3, Int 0, Per 3, Will 2
Ability Scores: Muscle 10, Combat 13, Brains 11
Life (Dead) Points: 46
Drama Points: None or 1
Skills: Kung-Fu 3, Acrobatics 2, Notice 4
Special Abilities: Minor Vulnerability: Head, Resilience (p. 203 of Angel), T-Virus Infection (on bite, see T-Virus), Acute Senses (Smell)
Maneuvers
Bite: Score 15, Damage 15, slash/stab, causes t-virus infection if any damage gets through. Can be done without grapple

“The Licker” (AFMBE)
Attributes: Str 4, Dex 7, Con 2, Int 0, Per 2, Will 2
DPs: 34
EPs: n/a
Essence: 13
Speed: 18
Skills: Brawling 2
Attacks: Grapple, Claw D6(3) x 2 armor-piercing slashing damage, Bite 6 damage per turn
Weak Spot: Brain
Getting Around: The Quick Dead, Leaping, Wall Crawling
Strength: Strong Like Bull, Claws, Teeth
Senses: Like The Living
Sustenance: Who Needs Food?; All Flesh Must Be Eaten
Intelligence: Animal Cunning
Spreading The Love: One Bite And You’re Hooked
Special Features: Tongue (Can grapple or perform a bashing strike, like a punch, at ranges of up to two yards away), Adaptation (Every time the Licker feasts on a fresh victim, it adapts genetic advantages from it, gaining a permanent +1 to any Physical Attribute)
Power: 71

“The Licker” (Cinematic Unisystem)
Motivation: All Flesh Must Be Eaten
Critter Type: Undead Mutant
Attributes: Str 4, Dex 7, Con 2, Int 0, Per 2, Will 2
Ability Scores: Muscle 10, Combat 15, Brains 10
Life (Dead) Points: 34
Drama Points: 2 to 4
Special Abilities: Minor Vulnerability: Head, Resilience (p. 203 of Angel), T-Virus Infection (on bite, see T-Virus), Tongue (Can grapple or perform a bashing strike, like a punch, at ranges of up to two yards away), Adaptation (Every time the Licker feasts on a fresh victim, it adapts genetic advantages from it, gaining a permanent +1 to any Physical Attribute), Wall-Crawling (can cling to any surface that can support its weight). Leaping (Can leap over obstacles up to 6 feet in height and forward up to 12 feet.)
Maneuvers
Grapple (can be done at range): Score 17, Damage -
Bite: Score 17, Damage 6, must be grappling first, Slashing, causes t-virus infection if any damage gets through
Claw: Score 15, Damage 6, slashing and ignores half armor value
Tongue Strike: Score 15, Damage 6, bashing

http://www.splashmovies.de/images/im_kino/2004/resident_evil_2_plakat_gross.jpg

A deadly virus has been unleashed on the population of Raccoon City. Resident Evil: Apocalypse is a terrifying adventure in survival horror.

Milla Jovovich (5th Element, Dummy) returns as Alice, one of only two survivors of the contained biochemical disaster in the first Resident Evil.

The film begins where the first film left off, with Alice in the heart of the ravaged and deadly Raccoon City. She has been subjected to biogenetic experimentation by the vast Umbrella Corporation and become genetically altered, with super-human strengths, senses and dexterity. These skills, and more, will be needed if anyone is to remain alive.

Alice is joined by Jill Valentine (Sienna Guillory – Time Machine, Helen of Troy), a recently demoted member of Umbrella Corp’s elite Special Tactics and Rescue Services (S.T.A.R.S.), Terri Morales (Sandrine Holt – Once a Thief, Happy Hour), Carlos Oliviera (Oded Fehr – The Mummy, Presidio Med), L.J. (Mike Epps – Next Friday, All About the Benjamins), and Nicholai (Zack Ward – Titus, Almost Famous) who must survive and escape what is quickly becoming a City of the Dead. To reach their goal, they will need to battle their way through the relentless onslaught of the ravenous undead, as well as Umbrella forces and terrifying bioengineered weapons, the most deadly of which is the colossal, heavily armed assassin, Nemesis.

It’s the end of the world….

The experimental T-Virus, concocted by the Umbrella Corporation, has been unleashed on the world, transforming the population into a scourge of shambling zombies with a taste for flesh.

With no safety in the cities, Carlos Olivera (Oded Fehr) and L.J. (Mike Epps), along with new survivors Claire (Ali Larter), K-Mart (Spencer Locke) and Nurse Betty (Ashanti), have gathered a group of survivors and taken to the road … traversing the empty desert highways in an armored convoy. What they seek is more of their kind - the living … the uninfected. What they find is the other constant presence in the desert: the Undead - and they’ll need dozens of guns, thousands of bullets and a pair of flamethrowers to protect themselves.

Hidden beneath an abandoned Nevada radio tower are the sleek offices and research facilities of the Umbrella Corporation. With access to Umbrella’s constant real-time satellite surveillance, Dr. Isaacs (Iain Glen) can keep constant tabs on the convoy … but he’s searching for the one person who not only is the key to a cure, but everything Umbrella’s experiments have been leading up to … Alice.

Once held captive by the Umbrella Corporation, Alice was subjected to biogenic experimentation that left her genetically altered, giving her superhuman strengths, senses and dexterity. Mutating by the minute, and under constant threat of betrayal by her own Umbrella-engineered DNA, Alice has been shadowing the convoy, standing by to protect them, hoping to somehow usher them to safety.

The convoy decides to head north to Alaska — their last, best hope for refuge from the Undead — but first they will have to make a pit-stop in Las Vegas to refuel……and stay out of Umbrella’s sightlines if they ever hope to reach it.
Not only is Umbrella looking for Alice, but she is also looking for them… and she won’t stop until they’re shut down forever.

The fight is only just beginning…
Resident Evil: Extinction finds them loose in the Las Vegas desert, moving from place to place in an armored convoy, outrunning and outgunning the throngs of Undead that lurk in the wide, empty spaces that can no longer be called civilization.